There is a growing concern for design students to gain basic technological knowledge for design in real practice. While there is abundance of tools for creativity, technical infor- mation has never been implemented as inspiration for ideas. In this paper, to answer the demand of creativity tools with real practice, we created magic-based inspirational cards that contain technical clues of how each magic e ect can be created in products. Two ver- sions of the tools were compared: Magic cards (only illustration of magic e ects) and Technical cards (illustration of magic e ects with additional technical clues). The tools were evaluated with thirty novice designers in two design sessions. In the rst session, they were asked to generate design ideas in a design task. Then a week later, they were divided into three groups, control group, Magic cards, and Technical cards. The experimental groups were asked to use the cards as a source of inspiration and to generate design ideas in the same design task. The ideas generated by the participants were assessed in terms of creativity and intended user experience (UX). The ndings show that the use of both types of magic-based cards resulted in signi cantly higher scores in originality and exibility of ideation. Also, the use of Technical cards led to signi cantly higher intended UX scores. The analysis of products’ behaviors (outputs) showed a signi cant increase of physical out- puts when magic-based inspiration is provided. Our study suggested that, for novice design students, the Magic E ects set together with technological clues could enhance creativity in ideation.