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タイトル
和文: 
英文:An interactive augmented reality chess game using bare-hand pinch gestures 
著者
和文: Marios Bikos, 伊藤勇太, G. Klinker, Konstantinos Moustakas.  
英文: Marios Bikos, Yuta Itoh, G. Klinker, Konstantinos Moustakas.  
言語 English 
掲載誌/書名
和文: 
英文:2015 International Conference on Cyberworlds (CW) 
巻, 号, ページ         pp. 355-358
出版年月 2015年10月7日 
出版者
和文: 
英文:IEEE 
会議名称
和文: 
英文:2015 International Conference on Cyberworlds (CW) 
開催地
和文: 
英文:Visby 
DOI https://doi.org/10.1109/CW.2015.15
アブストラクト In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user's thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

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